arc emitter stellaris. Cloud Lightning and Arc Emitters can be fitted on every weapon slot on a Battleship or Titan, and they both bypass shields entirely. arc emitter stellaris

 
 Cloud Lightning and Arc Emitters can be fitted on every weapon slot on a Battleship or Titan, and they both bypass shields entirelyarc emitter stellaris  No arc emitters or cloud lightning, just kinetic and non

that disruptors or cloud lightnings it can equip are short ranged and generallly inefficient dps wise compared to the arc emitter. Open console by pressing ~ and enter “research_technology (technology_id_here)”. distruptors are good in early to mid game,after that when fleets get bigger and carrier battleships come to play,they are useless. Get the +20% range admiral. What am I missing?Stellaris. it is in the same category as the disruptor and the arc emitter. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. That said, late game going with the arc emitter front and. Contingency has basicaly +100% buff to almost everything (damage, health etc) and uses the following weapons: All warforms (battleships) have Focused Arc Emitter which completely ignores shield, armor and has 100% accuracy. tech_arc_emitter_1: Arcane Deciphering. The void cloud will only start losing HP (green bar/circle) once you got the shield (blue bar/circle) down. There are multiple reasons for the choice, alone they might be sufficient, together they become overwhelming. Stellaris Dev Diary #318 - Announcing Astral Planes. arc emitters are a powerfull first strike tool and like to focus on ebemies with full shields while nl focus enemies without shields. I just know in the last few games, 2 fleets of battleships will get rolled where as my 2 fleets of Disruptor corvettes are what saved my empire from. Targetting priorities. Besides, arc emitters build off of the far superior plasma thrower, while you have to research lasers to get lances. They've pretty effectively countered your fleet build, since the energy weapons can take down your. I'm not sure what the meta is regarding shields vs armor, but I usually favor shields because they don't need repairs. How do you guys handle them?Lasers suck against shields. Probably artillery is better. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. Also i recommend having at least 5-15 battleships equipped as Carriers and hear my. FAE stands for Focused Arc Emitter. Its almost like two options are interchangeable. Arc Emitters: tech_arc_emitter_1. While it seems good, it's actually better to use. Crisis need rework. Mega Cannons+Neutron Launchers are more efficient otherwise. 2 Ancient Macro Batteries; 3. Mixes very well with artillery battleships as a screen, or pure carrier when overwhelming the enemy. HP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. 6 I find that normal torpedo cruiser fleets to counter large ships and battleships fitted with arc emitters, hangar bodies and whirlwind missiles to kill everything else works great. An Arc Emitter is at least a T3 weapon in its base form, so comparing it to a T1 weapon wouldn’t be fair. So you take a look at the x slot weapon options, glance at the stats and see that the arc emitter is a full penetration weapon, the tachyon lance is a hull shredder, and the giga cannon is a shield killer. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. It takes 5k corvettes to match the dame of the arc emitter alone and I’d lose about 300 ships per day. Ennemy does not increase its hull over tech, loadout or time. List of all technology ids in the game to be used with “research_technology” console command. 1 (played yesterday) funnily enough i had much better results with full on kinetic than arc emitters and empty, arc amitters and lightning and arc emitters and pd+hangar, despite heavily researching energy weapon repeatables and no kinetic ones, than with focused arc emitters. A battleship has around 3000 hit points. Nov 9, 2023Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they. (Cloud Lightning and Arc Emitter are the other bypassing weapons, but they cannot be equipped on a corvette since they require a L or X slot. So you're often better off equipping just the arc. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. The only time the Arc Emitter wins out here, is when 86% of a ships EHP comes from shields. 5 times the fleet power does not suprise. It would be really neat if you could also test Giga vs Arc emitter, and likewise Tachyon vs Arc emitter. Arc Emitters and Repeatable Hull Point research. - Gravitic weapons. I use cheap modules (arc emitters, tier 1 engines, crystal platings, if I had researched auxiliary fire control I would have added it, also before end game events I use regenerating hull tissue to reduce casualties), in x1 tech/tradition I would consider using shields instead, to survive 2-3 hits from large matter disintegrator. Emitter on its own is better than the lance in most cases, however it's not all of the ship armaments. Stellaris Dev Diary #312 - 3. I can see how the arc emitters aren't helping with defense breaking here. 0 most weapons have been re-balanced and are now viable in different situations. Home;. 50% get to the shield. If we divide this by the 3000 hull points each of those ships has, 5 carriers go down immediately while a sixth limps. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. The latter is my favorite, because they have such long range and bypass shields and armor. Stellaris. But this is close enough that you propably need a much longer test set to be sure. 2 UPDATE 20210111Balancing of strikecrafts and X/L slot weapons. Depends on the enemy’s defenses. So in ideal Gigacannon situation, Arc remains close. Tho i have yet too see anything beat Arc Emitter spamm. Ecumenopolis,city planet or arcology world, is considered one of the most desirable cities with Idealism. In singleplayer you can just mass these, the AI will never counter them. 找到SteamsteamappscommonStellariscommoncomponent_templates这个文件夹. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. Thats is our aim. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. I. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Conclusion: the higher the energy weapon damage/speed, the more dangerous Arc emitter becomes for these units. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. 具体改法为(仅适用于steam正版):. Asking the Stellaris community a. They also still lose against corvettes with similar results. If you aren't going long-range, use a different ship type. Still, in 3. Directions. Stellaris is a 64bit executable yes, but the datatypes for numbers were left unchanged in the code. If you want to use my mods as the basis for your own, you are very welcome to do so. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. 2 days faster than the Arc. 8. Loadout. Critical mass of arc emitters will annihilate any ship composition, but you do need to outnumber the enemy pretty heavily. Bates Distribution - basically, if you take a bunch of uniform random variables (which is what weapon damage rolls in stellaris are) the average value quickly concentrates to the midpoint of your uniform range. They never miss and wholly bypass armour and shields. technology IDs. To quickly find a tech in this list press ctrl + f and type in the techs name. Go with 3 BS variants anyway then you got all your vases covered. Other weapons can obviously be better depending on targets. Stellaris Dev Diary #312 - 3. If you use Arc Emitters mixed in with anything that doesn't ignore shields, you are wasting that ability entirely - as bad as mixing Torps and non-shield penetration weapons. Titan full Loadout of best Design. However, evasion is up to 90%, and the formula for a hit is Accuracy - (Evasion - Tracking). The Meta Artillery Battleship™ is Giga Cannon + Neutron Launchers (although an argument can be made for 3 Neutron + 1 Kinetic), with the Carrier variant replacing the middle section with Carrier and taking Arc Emitter (you can skip small slots and PD, they will do nothing unless you’ve let the enemy get into melee range). Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. 4. Then while conquering late mid-game, T5 shields, weapons, armos, etc, I find my 3 20K fleets being obiterated by the AI's own 20K fleets, which have lower tech armor, lower tech shields, and the same weapon tiers. Thoughts on 3. 0) Number of years since game start is greater than 15 (×2. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. 0 unless otherwise noted. 2. )Use a few carrier battleships with Focused Arc emitters and swarmer missiles, swarmer missile destroyers, and a sizable group of either corvettes/frigates and you'll be good to go. Mixing Focused Arc Emitter with Strike Craft doesn't make much sense. The point though is that you go with the long-ranged weapons, with an admiral that has the range boost, with the artillery combat computer, and with the war doctrine that further boosts your range. 50% pierce through the shield, but gets reduced by 50% of the ships armor. The Arc emitter splits its damage up too much. Stellaris. In a space storm, Tachyon Lance just murders things. ago. I can see how the arc emitters aren't helping with defense breaking here. Make sure you have high accuracy; aux fire control helps for this. Arc Emitter/Cloud Lightning battleships is the only strong argument I've found as certain builds can make those comically dangerous, at least in the 3. FAE stands for Focused Arc Emitter. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. Ive got arc emitters on my juggernaught for example and it will happily fire them while moving away from the enemy :| That said ive also got battleships with arc emitters which do have to. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Against shields ( unbidden ) mega cannons. Especially in the early game your enemies will be mostly hull, or at least a pretty balanced mix of hull / shields / armor; in this case the pure hull weapons aren't all that. Hull is 3300. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Why bother having shields and armour tech when a battleship can have its hull removed with one volley. ago. Of course it also costs you the entire hangar front section. I can't find it anywhere in the. S, M - Disruptor L - Cloud Strike X - Arc Emitter Hope this helps, and have fun. Use the torpedo computer, and fill up free slots with missiles. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. . Unbidden: Unbidden is the only time that Arc Emitters actually shine. Your Carriers will be weaker and more vulnerable for the loss of Focused Arc Emitter and Point Defense, and you will be locked out of Artillery Battleships which could be a problem against the crisis, but there's enough here to work with. 3. Techs needed: Battleships, Megacannon (or Arc Emitter), Kinetic Artillery, Shield Hardeners, Autocannons Required Components: Line Computer Sections: Spinal Mount Bow, Artillery Core, Broadside Stern X-Slot: 1 Tachyon. Tachyon lance is close enough. I’ve had trouble in the past with their arc emitters and need a counter. Thus we can expect a Revenant to die for every 5 Arc Emitters. And 5x T5 large shields and 1 T5 armor. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Significant-Phase-71 • 2 yr. Stellaris. - Nanite weapons and armors. The other 86% of DPS does not penetrate shields. never combine arc with anything else that isn't disruptor. Arc Emitter outperforms Mega Cannon in a Battleship meta, but 3. 6. References External link: Stellaris Tech Tree (Vanilla) Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) will fare far better in close combat No they don't. You either go with 4 Neutron Launchers or 4 Cloud Lightning. Was added sometime before or during first contact cause people were soloing 25x unbidden within the first 50 years spamming just missile corvettes. 3. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. It's the difference between having +50% damage and attack speed instead of 25%. Arc emitters instead of proton/neutron torps and giga cannons. Weapons try to maximize their damage. Torpedo Corettes. Hit multiple targets. Because Disruptors are the single worst mainline weapon in the game. 1x Perdition Beam;I don't know what or where things went wrong, but I tried giving the new patch a chance. Assuming they deal their full damage. Against the crisis I think Tachyon Lance with Kinetic Artillery is the stronger approach since they have such massive hulls. Medium disruptor has range 60 and average damage 6. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. Arc Emitters in Xs. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. 5 combat model. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. As soon as I get titan I am going to launch an offensive. 在这个文件夹中找到两个能够使用Excel打开的文件,一个是ODS文件,一个是CSV文件,ODS文件是打开后不会乱码十分整齐的文件. 0 unless otherwise noted. You can try to ambush them by jumping behind them and make their arc emitters useless but this assumes you have a great deal of damage. Standard combo is giga cannon with neutron launchers. Tachyon Lance + Neutron Launcher stays competitive with Focus Arc Emitter + Cloud Lightning up to around 90 levels deep. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Arc emitter/ carrier core / multi missiles. Focused Arc Emitters vs Tachyon Lance 2. Nemesis Patch #2 Released! MrFreake_PDX. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets stomped. So Mega/Giga cannons are the way to go in most cases. Crystal plating perhaps but everything else is irrelevant. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. A complete and up-to-date searchable list of all Stellaris. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Against fallen empires arc emitters. Arc emitters + neutron launchers > the rest. (battleship/cruiser with gigacannon and arc emitter) and fodder arm (corvettes with swarm combat computer) Keep all Star bases at chokepoints upgraded and armed to the teeth, build missile defense platforms or, even better, strike craft platforms because as I’ve said before THEYRE THE HOT THING right now. They also synergize quite nicely with Strike Craft and Arc Emitters on Cruisers and Battleships. Weapons try to maximize their damage. 4. In Battleship vs Battleship (so MP because AI designs blow), things may change since the meta there is. 1 Mass Driver; 3. On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. InflationCold3591 • 3 mo. 对该项目的细节说明请添加至相关页面. Auto-best is not good, it frequently makes completely nonsensical design decisions. Going heavy on PD is only necessary when fighting Prethoryn and L-cluster nanomachines. Significant-Phase-71 • 2 yr. If you roll the unbidden, their weapons actually have the same range meaning that you could use nothing but those two weapons to obliterate everything from a distance. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. 4. Torpedo Corettes. It's a Cruiser meta. FAE stands for Focused Arc Emitter. Lances decimate armour, but are hopeless against shields. First, range. 3. Huh, for me tachyon combined with 3 kinetic artillery and a plasma is effective against any other build, as just kinetic really drops off agaisnt armour and crystal plating and gets. It’s inside the forward hard mount, then a little up. 1 Mass Driver; 3. The other main weapon loadout is Neutron Launches with a Giga Cannon. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. man. 55. Against fallen empires I often go for an Arc emitter build. Directions. Artillery hits targets instantly but neutron launchers take time to reach their targets and reload. Stacking more shields over shield capacitor in accessory slot gives more shield value. Simply have both fleets engage at the same time. Medium disruptor has range 60 and average damage 6. Strikecraft are the same but also clean up small ships very effectively. Rare resource cost? neglible compared to everything else on a battleship. I hadn't noticed it. Field Manipulation The Field Manipulation tech tree focuses on Energy production and shields. In playthrough #2 I'll experiment. Plasma Throwers: tech_plasma_1. DeanTheDull Necrophage • 2 yr. Usage. Embarrassingly, I'm still a hefty novice when it comes to ship design. Community Hub. From my experience, artillery BS fleets win arc emitter fleets. I still recommend battleships but you will suffer losses. Running a mixed force of missile cruisers (Nano-Swarm missiles and Devastator Torpedoes) and Battleships (Arc emitter, hangar section with PD and missiles, kinetic artillery aft). Damage on the arc emitter can be 1 to 1700. The Big RollerOn average every Arc Emitter does 850. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. 64 DPS. 6. This does extremely well against AI fleets, tearing them to pieced with direct damage to Hull/Armour. The focused arc has 100% armor pen and 100% shield pen. In singleplayer you can just mass these, the AI will never counter them. Sublight speed considered a debuff against 25x crisis because the player's advantage is the range of arc emitter. You want as MUCH distance as possible with as much range as possible. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Helican Jul 19, 2016 @ 9:11am. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. There are multiple reasons for the choice, alone they might be sufficient, together they become overwhelming. Basically, have a titan with a quantum destabilizer and full of shields, cloud lightnings, and disruptors. Battleships will be build, but not very many. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. Members Online. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. Arc Emitter + Strike Craft + PD battleships will keep dominating, which they already do against any crisis but Prethoryn and FE ships. Arc emitters ignore shield and armour, but have a good chance to do pitiful damage, as their damage range is something like 1-350. Arc Emitters are a situational advantage. and whirlwind missles before battleships, are on the field, dont use frigattes, and before carriers are getting spammed, you need no pointdefence, dont mix penetration weapons with nonpenetration. If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. Getting thorugh. Later in the game, torpvettes would be faded out (whenever I can afford it), and my fleets would consist of only Titan + arty. The very existence of other independent life forms is a threat to MorningLightMoun. For battleship going with focused arc emitter in the x-slot, since you will lack any hard hitter weapons it is best to just hit the hull directly with your x-slots from longer range. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. The Contingency got nerfed pretty hard in 1. 解锁:在鼠标浮层中查看. 在steam中打开游戏本地文件夹. Surround it with torpedo boats that have marauder missiles (those sacrifice the extra armor damage of torpedoes for hull damage). Anti-Shield weapons have that property. 25) Has Discovery Traditions Tradition (×0. I just wouldn't put them on the L-Slots in battleships, they totally underperform there. Content is available under Attribution-ShareAlike 3. Spinal Mount Bow (X slot) with Arc Emitter Carrier Core (2 S, 2 P, 2 H) with Disruptors, any PD/Flak, any Strike Craft Broadside Stern with Disruptors Line computer (Precog if available, Sapient otherwise) chance to hit auxiliary In both cases you can optionally mix in a Titan with the +10% tracking aura. Against Guardians i usually throw in some Heavy AA Battleships with 75%Flak and 25% PDC + Scout Crafts. 1 hull, so a weapon with lower DPS that can directly go for hull works best. woundedspider. Usually you'll get better results. Cloud lightning is an L-size weapon with range 70 and average damage 11. 2 since they lost their Arc Emitters for Tachyon Lances. Arc emitter is energy weapon. Arc emitters are unreliable in terms of damage, which limits their effectiveness. This mod also adds two new technologies to the. The Arc emitter splits its damage up too much. There's even an argument for picking the lowest tier engines to save on alloys. Arc Emitter Missile Carrier is a crazy strong build that is very effective against the AI's. (×1. However, this build has the disadvantage of range. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction boosterNot to say Stellaris must follow history/be realistic, but it would give carriers a distinct advantage over other weapon systems. Torpedoes & Strike Craft, plus Plasma and Arc Emitter 50% shields, 30% armor, 20% hull Destroyers with much the same except no Strike Craft They also have 1 Titan, 23K fleet power by itself. Best Lategame Fleets: 20 BS with Forged Plates and Arc Emitter + 3 Lightning 4 BS only StrikeCraft+ PD and 1 Lightning 2 more BS or one Titan. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Arc Emitter/Cloud Lightning battleships is the only strong argument I've found as certain builds can make those comically dangerous, at least in the 3. Instead we see missiles hitting every time, meaning it's the difference between multiplying by (0. That almost never happens. Cloud lightning is an L-size weapon with range 70 and average damage 11. Basically shield + armor pen because FE have very high shields and armor. Arc Emitters really are the go-to XL in general, expect a. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for. Arc Emitters I'm pretty sure. In a space storm, Tachyon Lance just murders things. Arc Emitter/Cloud Lightning battleships is the only strong argument I've found as certain builds can make those comically dangerous, at least in the 3. Go to Stellaris r/Stellaris. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. And besides that a Mix of Kinetic and Energy Artillery. The battleship equivalents seem to pack multiple arc emitters each that can one-shot your corvettes regardless of evasion thanks to their 100% accuracy and tracking. I'm a veteran of Stellaris, playing since super early days. I have. Arc emitters are another option to deal with ships that have high shields and/or high armor values but mediocre hull points (like the contingency). All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. The focused arc has 100% armor pen and 100% shield pen. Stellaris technology list and IDs cheat. But if you are hellbent on having your race get close without going crisis, then i suggest the following: 40% generic corvette 20% PD corvette 20% torpedo cruiser with normal missiles on S slots, and dual afterburner to get close quickly. - Biological weapons and armors. 422 BB - 1 Tachyon Lance, 2 Large Plasma, 2 Large Kinetic Artillery, 90% Armor, Capacitor, Shields. You should use a ton of shields yourself though because most of their weaponry is weak to shields. Their damage is. Just make sure ur using arc emitters for battleships and maximized the ship weapon range, that will be the most effective way for fighting crisis. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. Maybe the lack of speed boosts for kiting has been my issue. ( stellaris noob) i dont have dlc so idk if that contributes Most of what I do doesn't striclty require a DLC. Still the point holds: THE META fleet is a BS only with a few torpvettes mixed incorisai Mar 22, 2019 @ 4:38pm. rarely see empire use cloud lightning as weapon. So that’s 2M damage per week. 0) Number of years since game start is greater than 10 (×2. Stellaris Dev Diary #295 - Armies, Sectors, Messages, and More. I gravitated towards using Disruptors + Lightning + Arc Emitters across my fleets to completely bypass armour and shields. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. Cloud Lightning and Arc Emitters can be fitted on every weapon slot on a Battleship or Titan, and they both bypass shields entirely. Each of the next sections, except for the few last ones, are an overview. Edited to clearfy what i mean is i read that a battleship buld with just one arc emitter nothing else no upgrades no shields one regen hull if you have the tech and just basic {FTL,. My fleets usually have a composition that looks generally like arcs/neutrons on the battleships (artillery computer), artillery/plasma on the cruisers (line), autocannons/pd on the destroyers (picket), and autocannons/plasma on the corvettes (swarm). A focused arc emitter + cloud lightning battleship is hitting for 150. It shoots a 30° electric arc spreading through nearby walls and between enemies. BB Arc emitter cloud lightning in 3. Check at black holes systems, especially if it has an enemy warning icon on it. This is a searchable and complete list of Stellaris technologies and their IDs. Jun 28, 2022. While it seems good, it's actually better to use. Don't even research them. 2. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Where do people stand on arc emitters? On paper with the average damage and the shield/armour pen they seem amazing but then you look at the damage…14 votes, 26 comments. You need to start a new game. Just the same options again and again. They will also use cloaking a lot more than other AIs, as to get in close with those heavy bypass weapons. Giga Launcher + Kinetic Artillery is also a good alternative to rip through their shields, or maybe even missiles given that they have shield penetration, but those require another set of repeatables. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). Against armour (scourge) Lances. The risk changes if it's the Spiritualist FE. 2. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Cruiser VS Battleship. 5 Mega Cannon; 3. 0) Number of years since game start is greater. Damage vastly outscales defense in Stellaris. Arc Emitters. And if it does happens- you have disruptors, cloud lighting and arc emitter. 1. Arc Emitter + Cloud Lightning is the combo. Focused Arc Emitters and Clould Lightning is best. This means a specialised build, either to ignore shield and armour entirely and use disruptors/arc emitters (with some point defence mixed in to counter enemy fighters.